![]() It is a bit more advanced, but if you follow this section step-by-step, you should be able to implement this yourself.įirst, select the album cover layer you have created previously. In this section, we want to utilize the Blend effect to smoothly transition between two album covers using a Timeline Animation. # Advanced: Creating a Transition between Album Covers EXAMINATION WEBSITE WALLPAPER WINDOWSYou should now see your album cover in your wallpaper once you start playing music with a media player that integrates with the Windows media functions. Confirm your selection and press the Run Preview button in the editor. EXAMINATION WEBSITE WALLPAPER HOW TOIn this case, we want to use the Current album cover but we will show you how to utilize the previous album cover in the next section. You will be presented with two options: Current album cover and Previous album cover. To do this, select your placeholder layer and click on Advanced Texture Settings on the right-hand side towards the bottom of the properties list.Ĭlick on the cogwheel icon next to the Albedo texture and select Bind Album Cover. Once you have created your placeholder, you can now continue with the most basic implementation of this feature, mainly to just show an album cover whenever one becomes available. It is mainly important that your image is square and ideally has the exact resolution that you later want to use for your album covers. In our example, we will showcase this feature using a 256x256px placeholder image that we have prepared. If you want to show a placeholder image instead, you can simply import it into the editor and proceed without having to use the Solid Placeholder layer. Select a preferred size and default color for the album cover layer. To add a Solid Placeholder layer, click on Add Asset on the left-hand side, followed by selecting the Solid Placeholder type from the list towards the bottom. If no audio is playing and you simply want a solid color (or to hide the album cover entirely), you should use a Solid Placeholder layer, as it offers the best performance for this use-case. Users of your wallpapers will not always be playing media content at all times, making it important to ensure that the space in which the album cover is placed has some sort of placeholder while no audio playback is active. However, we recommend using square resolutions between 100x100 pixels and 256x256 pixels in size. The quality and resolution of album covers generally depends on the respective media player and the audio file. We recommend limiting the resolution of the album cover integration to 256x256 pixels or less. Note that Wallpaper Engine relies on the Windows Media overlay for album covers, as shown in the video above. Your browser does not support the video tag.Ī simple showcase of the album cover integration as explained in this tutorial. You can learn more about how to retrieve additional information in the following guide: This guide will primarily explain how to utilize album covers in your wallpapers. Wallpaper Engine allows you to integrate Windows Media data such as album covers, song titles, current playtime and more into your wallpaper. ![]()
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